Im still finishing the following for the epic version:
NEW UNITS___________________________
Aircrafts ARM Alkemist
Chemical & rocket attack low level stealth aircraft.DONE
CORE HUGE ATTACK Transport.
Maybe a WIG, with lower speed and more payload.
The
wing-in-Ground effect I made by chance while testing
seaplanes interface subwater/air effects.
ARM Angel Small battlefront repair drone.
____________________________
Ships & Submarines CORE TEMPEST armored carrier with three repair pads & an airplant to produce only defense planes.(IF POSSIBLE)
CORE HORIZON . Nuclear submarine that launches tactical great range nuke missiles submerged.
ARM THUNDERER. Nuclear submarine that launches tactical great range nuke missiles submerged.
(still not textured)
CORE TEMERAIRE or NIGHTMARE.
HEAVY Battleship.Fitted with heavy guns, AA artillery, and tactical nuclear missiles.
ARM KING GEORGE.
HEAVY Battleship with special cabin for the commander (transport capabilities) and laser guided AA battery.
ARM MAJESTIC - Five pad huge aircraft carrier, the biggest ship ingame.
ARM ARSENAL.A slow missile platform ship to attack shores.
CORE Nightmare Missile Battleship with tactical nuke weapons. Turned into Temeraire.
CORE Abyss MHD adv sub that includes subSAMs weapons.DONE
Core Abyss in her maiden voyage.
_____________________________
Land & Amphi CORE RESTORER Big and heavy battlefront repair vehicle.DONE
CORE TRPTR - Troop carrier.DONE
ARM TRPTR - Troop carrier.
Transports in the air when die can simply just drop units with ReleaseHeld=1;
ARM AT-kbot.
ARM tactical nuke kbot.
CORE tactical nuke vehicle.
New Royal panther model - Disrruptor tank. ARM Dreadnought - Big attack transport hover.
(texture of hoverblowers already darkened)
CORE Hellfire - or Hell big hover "base burner".
ARM Ground control vehicle - A kind of mobile base/bunker.
CORE Transport hover mortar fitted and with new script.
Saturation rocket vehicles?
_____________________________
NEW Bases
Only Airplants & Shipyards remains the same.
CORE &
ARM MARINERS
CORE &
ARM MARINERS NS
Both sides now build hovers, amphis, Pelikan(ARM).
Land version can also produce some vehicles and kbots.
Sea version can produce also gunboats, very shalow in the water and capable for riverine ops.
CORE &
ARM Adv land plant - To produce all monster level units.
ARM &
CORE Strategic center only hubs.
They will substitute the Automatic Radar Targeting.
Now they are huge Command centers and also the
only HUBs that
can build nuke silos, Antis, and advanced defence SAMs & artillery.
ARM &
CORE landplant 1 - To produce all level one land units.
ARM &
CORE landplant 2 - To produce all level two land units.
CORE Hidden Ark - Undersea secret only sub plant.
ARM Undersea Lab - "A bluebolt from the ocean". Will produce amphibious, submarines and
(?)submersible seaplanes(?). CORE Walls &
ARM Fortress complex -
ARM is the larger and better protected to launch raiding and flanking forces.
The fortress
The gate
CORE is the biggest defended walls to limit the territory conquered before the next expansion.
CHANGES_____________________________
Builders now:
Vehicles
only for engineering production - They are faster to expand limits.
Kbots
only for defense - They are capable to climb and build defences where vehicles cannot.
________________________________
RESOLVING MineLaying affair
Reduce MINE types
Remove minelayers.DONE Only kbot defence engineers, advcons subs & spyes will build mines.
_____________________________
NEW WEAPONS, EFFECTS & GENERAL IMPROVEMENTS
______________________
AFTERBURN effects , together with LANDING GEARS MODELS & SCRIPTS for all planes.
______________________
Gas bomb. A green cloud that sprays corrosive gas.
(Both above thanks to
Smoth)
_______________________
Anti-Radar missiles: Core Shader & ARM Disabler.
______________________
Nuke mushroom.
ALWAYS TESTING a better version.
______________________
NEW SOUNDS DATA & IMPROVEMENTS:
Custom sounds.
Already changing all according new standarts 22>44
Clean Beta versions sounds from non utilized sounds.
________________________________________
PULSE ACTIVE SONAR
An Anti-Jammer weapon.As jammers already are temporary
disabled as in oolde UH after some hit.
Noselfdamage=1;
range=0;
areaofeffect=2000;
soundstart=HUNTOCTOBER
________________________________________
NO nano planes tag:
To avoid planes, cons ships and others trying to repair speedy planes instead of do something more useful.
________________________________________
AIRPAD LIMIT will be removed next version?
DONE________________________________________
WIG EFFECT plenty of wakes:
Wing-in-ground effect, like Rusian Ekranoplans.
_________________________________________
MISSING BUILDPICS:
Complete all.
_________________________________________
PASSABLE STRUCTURES:
Will be implemented or not in next version?
If not, utilize
Noruas solution to be finished.
_______________________________
TESTS ON :
Dive bombers - Stuka fashion - NO WAY?.
Bomb spray.
Schrapnel Gun for CORE.
Landing Gears. Vertical take-off burners Script.autoheal=0 DONE
For all units, out plants, builders and buildings ////////////////////////////////////////
COPY FROM THE LAST ON-LINE BETA-BETA MODIT LIST TO FIX
01072007
Weapons "MINE_NUKE" does not exist, used by:
armmine7
armmine6
cormine6
cormine7
"MINE_SABOTAGE" does not exist, used by:
armmine4
cormine4
"ARMMINE5" does not exist, used by:
armmine5
Units missing corpses, not kamikaze, not canfly, (14):armcom
armmakr
armfmkr
armgmm
armnuclear
armmfus
armdecom
armrectr
corcom
cormakr
corfmkr
coremstor
coracv DONE
cordecom
Unused corpses (102):ARMAMB_HEAP
ARMBEAC_DEAD
ARMBEAC_HEAP
CORAMPH_DEAD
CORTOAST_HEAP
CORVIPE_HEAP
ARMMAKR_DEAD
ARMTHUND_DEAD DONE
ARMVADER_CORPSE
ARMVADER_DEAD
ARMATLAS_HEAP
ARMBRAWL_HEAP
ARMCA_HEAP
ARMFAST_HEAP
ARMFIG_HEAP
ARMHAWK_HEAP
ARMLANCE_HEAP
ARMMAKR_HEAP
ARMPEEP_HEAP
ARMPNIX_HEAP
ARMSPTK_HEAP
ARMSPKB_HEAP
ARMTHUND_HEAP
ARMVADER_HEAP
ARMARSPD_DEAD
ARMARSPD_HEAP
ARMMFUS_DEAD
ARMNUCLEAR_DEAD
ARMNUCLEAR_HEAP
CORACV_DEAD
CORBUILD_DEAD
CORMAKR_DEAD
CORROACH_DEAD
CORSEAL_DEAD
CORSHAD_DEAD
CORTRUCK_DEAD
CORVALK_DEAD
CORACA_HEAP
CORACV_HEAP
CORAPE_HEAP
CORBUILD_HEAP
CORFINK_HEAP
CORHURC_HEAP
CORMAKR_HEAP
CORROACH_HEAP
//CORLAB FOR EXAMPLE DO NOT EXIST PAY ATTENTION
CORALABE_HEAP
CORALABN_HEAP
CORALABW_HEAP
CORAVPE_HEAP
CORAVPN_HEAP
CORAVPW_HEAP
CORLABE_HEAP
CORLABW_HEAP
CORVPE_HEAP
CORVPN_HEAP
CORVPW_HEAP
COREMSTOR_DEAD
COREMSTOR_HEAP
CORHPE_DEAD
CORHPW_DEAD
CORHPE_HEAP
CORHPW_HEAP
CORTIGER_DEAD
CORTIGER_HEAP
NITFLOWR_HEAP
ARMFWLLT_DEAD
FORTIFICATION-H
FORTIFICATION-V
ROCKTEETH-H
ROCKTEETH-V
SCARFW-H
SCARFW-V
ARMFWHG_DEAD
SCARG-H
ARMFWVG_DEAD
SCARG-V
CORFWLLT_DEAD
FORTIFICATION_CORE-H
FORTIFICATION_CORE-V
CORFWHG_DEAD
CORFWVG_DEAD
SCAR01
SCAR02
SCAR03
SCAR04
SCAR05
SCAR06
SCAR07
SCAR08
SCAR09
SCAR10
Unused weapons (19):ARMAAS_FLAK
ARMDFLY_PARALYZER OKANTIMINE_ROCKET
CORLBOMB
CORE_LIGHTCANNON
CORE_REAP
CORTIGER_WEAPON
CORHUNT_WEAPON
CORWIDMKR_WEAPON
GAUSSMK2
ARM_FAST
AMINESABOT
AMINENUKE
COAX_DEPTHCHARGE
ADV_ROCKET
NOWEAPON
SBMISSILE
VTOL_EMG2
CORE_SHADERUnused units (13):armgate
armmine3
armmine4
armmine5
armdf
armempm
corbeac
cordev1
corgate
cormine3
cormine4
cormine5
cortronm