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 Four new race balance discussion

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Join date : 2007-07-30

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PostSubject: Four new race balance discussion   Four new race balance discussion Icon_minitimeWed Nov 21, 2007 1:42 pm

The main goal of any balance, observing that the four RACES, not countries, that come from diferent points of the galaxy,is to note that they would have VERY diferent military concepts, that must to be determined by the capability of each military group to fullfil determined combat and strategic tasks to finish their objetives.

Unit interbalance cannot be discussed here , because , as example, Flashes and Gators already have a lot of versions to balance each other in TA, and it not rebalanced the game at all, but, at maximum, balanced certain games in some maps.
German army officers in WW2 claimed for T-34s, to balance tank skirmishes, but what happened was the creation of the very expensive, viz-a-viz T-34, Panther, the best WW2 tank.

The four races concepts here, are VERY diferent, as their units , weapons, cost and capabilities, being the balancing building to be done by cost/benefit basis when possible , mathemagiks Like a Star @ heaven Like a Star @ heaven , and observation & logics..


The first race are more human, the Uniteds,with smaller one task units, centred in bigger transport mobile bases.

The second is an Epic, designed for a glorious fight without much armor and basically sea based, the Atlanteans.

The third is a slower pace steel & fire heavy race, for while named The Rusters.

The fourth is a high tech one, sporting the ultimate technology in all fields, but also the most expensive.

Four new race balance discussion HTTemeraire
Concept of the battleship
All concept models are being made firstly by the oooolde pen and paper notebook method, since the general unit layouts and texes, to the unique landing gears and other minor fittings for each race.

TO BE CONTINUED

Strategy & tactics must be based on the caracteristics of each race AND weaponry disponible.The United Planets arsenal comprises some weapons that have a spread radius larger than others, like gas mortars and bombs, to weak their enemies , turning they easy prey for the fast combat forces.


Last edited by Admin on Tue Apr 28, 2009 7:12 am; edited 3 times in total
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Join date : 2007-10-25

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PostSubject: Re: Four new race balance discussion   Four new race balance discussion Icon_minitimeSat Jan 17, 2009 10:44 am

Several unique units for each race will be designed. They will sport the main philosophy of combat according to primary elements.
All are being created from scratch by new techno instruments firtly:Paper & pen. Laughing Half of the units concept & art are ready study Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Im by myself dont believe, but its true geek

AIR

The Rusters will have all purpose resistent but slower planes than other races in average.
Level1 for example have only few models:
One combat aircraft, one navy all purpose patrol, one small armed transport , and one bomber.
Level 2 comprises one huge napalm bomber, one fighter bomber,

The Uniteds will have the more standart shape of all.
Level1 have attack plane, fighter, bomber, armed transport, anti-sub plane.

Atlanteans, of course will have all planes capable for sea/sub landing.

High Techs will have the most up-date eletronics and stealth .

LAND

Rusters will have the heaviest units, but not with the best range.They will are very armoured and slower than others.Otherwise, they have fast combat scouts to cover the land forces.

Uniteds will have single weapon units, not very compless, but acting together combat mobile transport bases.

Atlanteans will have all units amphibious and one fast attack unit that can be transformed.

HighTech will have precision combat units with good speed and eletronics.

NAVY

RUSTERS
They dont have submarines, but underwater tanks with torpedo weapons.
A level2 tank is capable for launching nuke missiles.
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